These stored resources can then be sold for coins or used to craft goods. Harvested crops and other resources no longer immediately credit the player with coins rather, they go to the player's inventory. Trees must also be watered before they will produce fruit. Water is automatically credited to the player at intervals up to a maximum capacity, and can also be obtained from wells or received from friends. In order to water, the player must have adequate water available. The crop-growing cycle is plant–water–wait–harvest - there is no need to plow previously used plots before using them again. Graphics are more animated and in perspective projection, rather than the isometric projection of the original, and is powered by the Flare3D game engine. It differs from the original FarmVille in a number of ways: On June 26, 2012, FarmVille 2 was unveiled, and was subsequently released in September 2012.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |